Game playing robots
This project investigated and developed techniques for playing 2 player table games over the table against a human opponent. It demonstrates the coordination between a vision system, an artificial intelligence planning module, and a robotic manipulator. Its purpose is to promote interest in students in computer systems engineering and image processing.
- Donald Bailey (Project Leader)
- Ken Mercer
- Colin Plaw
- Darren Lewis (FYP: 2004) "Checkers Playing Robot"
- Karthik Subramaniam (FYP: 2000) "Trax Game-Playing Vision System"
- D.G. Bailey, "Smart camera for Trax playing robot", in International Conference on Field Programmable Technology (FPT), Queenstown, NZ, pp 252-255 (7-9 December, 2015).
- Donald G. Bailey, Ken A. Mercer, Colin Plaw, "Autonomous Game Playing Robot", International Conference in Autonomous Robotic Agents, ICARA 2004, Palmerston North, New Zealand, pp 295-300 (December 2004)
- Darren Lewis, Donald Bailey, "A Checkers Playing Robot", Proceedings of the Eleventh Electronics New Zealand Conference, ENZCon'04, Palmerston North, New Zealand, pp 218-222 (November 2004)
- Donald G Bailey, "Vision System for a Trax Robot", Proceedings of Image and Vision Computing New Zealand, Palmerston North, pp 354-359 (November 2003).
- D.G. Bailey, K.A. Mercer, C. Plaw, "Computer games: Out of the ‘Box' and onto the Table", Proceedings of the tenth Electronics New Zealand Conference, ENZCon'03, Hamilton, pp 151-156 (September 2003).
- C. Messom, D Carnegie, P. Xu, S Demidenko, D Bailey, "Robotic Competitions: Motivation for Engineering Programmes", Proceedings of the ninth Electronics New Zealand Conference, ENZCon'02, Dunedin, pp 55-60 (November 2002).
- D.G. Bailey, K.A. Mercer, C. Plaw, and K. Subramaniam, "Trax Playing Robot", Proceedings of the IEEE International Conference on Mechatronics and Machine Vision in Practise, Hong Kong, pp 151-155 (August 2001)